SPS Iron Hammer - Temporary Ending Guide


So I've been debating whether to continue this story or not, as I've had so much fun with it. If I do take that path, the story may end up with some changes along the story bits that are still online. This may affect the endings. As such, this post will stay as a Temporary Guide until I either change the story/file or leave the game as it.

If you've been wanting to reach all endings, here is below the list of them, with a few tips on how to reach them.

  • 2 Endings requires you to refuse to leave your bed (1 on the first day, 1 on the second day).
  • 1 Ending requires you to make a questionable choice at the Commissary Desk, involving a broken card.
  • 1 Ending requires you to rat out yourself, somehow.
  • 1 Ending requires you to sedate someone, twice.
  • 1 Ending requires you to refuse to talk to a newbie.
  • 1 Ending requires you to talk to them for a bit, but pass out on a secret.
  • 1 Ending requires you to refuse to believe a secret.
  • 2 Endings requires you to stop someone's theory (at any point during the 3 possible choice points) and either snitch (1 ending) or let it be (the other ending)
  • The last one requires you to listen to the theory and accept it (in a way).

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