Wait a minute. I feel totally, utterly, completely ripped off! :)
V bayl sbhaq avargl-gjb. V npghnyyl guvax vg jbhyq or vagrerfgvat gb svaq n jnl gb jbex guebhtu gur tnzr cebtenzzngvpnyyl onfrq ba gur grkg vg cevagrq onpx. Vg frrzf qbnoyr. V npghnyyl gevrq zber qverpgvbaf. Jryy, V guvax V qvq.
I also would love to see
qvfnoyvat gur DHVG naq ERFGNEG pbzznaqf jvgu "Abcr, gung'f abg gur zntvp jbeq!"
Oh wow! You did this by hand? That requires dedication. You're right there are other ways -- but so near the deadline, you probably didn't have the time to try anything fancy. I'm glad you pushed it out there.
Here are some tips. If you want to make the player actually type out north, you could just say...
understand the command "n" as something new.
xyzzying is an action out of world. understand "xyzzy" as xyzzying. carry out xyzzying: say "Wrong magic word.";
I may mention a few ways to do what you did, programmatically, later. It feels like being mr know it all here but I think it might be legit instructive and enjoyable. One way I thought of was writing a python script. The other involves properties in Inform 7. It's a really interesting (to me) exercise but I don't want to dump weird code on you without a warning.
Yeah, I did! You should see the source code xD absolute nightmare. Dunno if it's dedication or just lack of knowledge in the program...
Also Mike mentioned using some sort of table, where you'd defined the rooms and their descriptions and have it that everytime you enter a room it randomise the direction you need to us? Would it be similar to your solution? (XD I should probably make a thread on the Forum...)
Rarely do you find such complete congruence among a game’s theme, prose, and mechanics, but every part of 500 rooms works together, all of them ushering you to its inevitable, yet surprising conclusion.
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Wait a minute. I feel totally, utterly, completely ripped off! :)
V bayl sbhaq avargl-gjb. V npghnyyl guvax vg jbhyq or vagrerfgvat gb svaq n jnl gb jbex guebhtu gur tnzr cebtenzzngvpnyyl onfrq ba gur grkg vg cevagrq onpx. Vg frrzf qbnoyr. V npghnyyl gevrq zber qverpgvbaf. Jryy, V guvax V qvq.
I also would love to see
qvfnoyvat gur DHVG naq ERFGNEG pbzznaqf jvgu "Abcr, gung'f abg gur zntvp jbeq!"
Job well done then!
Ubarfgyl, guvf vf nyy V pbhyq znantr va gur gvzr V unq yrsg, pbafvqrevat guvf vf ernyyl zl svefg erny Vasbez7 tnzr kQQQQ
V'ir yvgrenyyl perngrq avargl-gjb ebbzf ol unaq, naq pbcl-cnfgrq gur grkg sbe rnpu bar. Nccneragyl gurer ner orggre jnlf bs qbvat guvf KQQQ
V nyfb qvqa'g guvax bs hfvat zber pneqvany qverpgvba (naq va/bhg) hagvy Zvxr cbvagrq vg bhg.
Dang, I wish I had thought of that...
Npghnyyl, V jnf guvaxvat bs hfvat KLMML nf n pbzznaq. Ohg V unir AB VQRN UBJ GB PBQR PBZZNAQF BA VASBEZ KQQQQQ
For next time :P like a the 500 rooms game pt 2 - extra rooms!
Oh wow! You did this by hand? That requires dedication. You're right there are other ways -- but so near the deadline, you probably didn't have the time to try anything fancy. I'm glad you pushed it out there.
Here are some tips. If you want to make the player actually type out north, you could just say...
understand the command "n" as something new.
xyzzying is an action out of world. understand "xyzzy" as xyzzying. carry out xyzzying: say "Wrong magic word.";
I may mention a few ways to do what you did, programmatically, later. It feels like being mr know it all here but I think it might be legit instructive and enjoyable. One way I thought of was writing a python script. The other involves properties in Inform 7. It's a really interesting (to me) exercise but I don't want to dump weird code on you without a warning.
Yeah, I did! You should see the source code xD absolute nightmare.
Dunno if it's dedication or just lack of knowledge in the program...
Also Mike mentioned using some sort of table, where you'd defined the rooms and their descriptions and have it that everytime you enter a room it randomise the direction you need to us? Would it be similar to your solution?
(XD I should probably make a thread on the Forum...)
Rarely do you find such complete congruence among a game’s theme, prose, and mechanics, but every part of 500 rooms works together, all of them ushering you to its inevitable, yet surprising conclusion.
Noooooooooooooooooooooooooooooooooo :(
(thanks, zed!! :) )